I'm considering moving on to "representative" wargaming (i.e. on a larger level with each figure representing several) in the non-Napoleonic era, such as the games by Eastern Funker, Al, Paul, Tim Gow and many others. The last time I tried this was in my very early years of gaming, I used the Revell brits and some Heller recast Germans. The last game I remember was Villers Boccage [?].
Anyway I've put together a small experimental unit of Soviets from the bits and pieces I've got left over, no more that command and a "platoon." Unfortunately I used as much "DI" as I care to for the rest of the month and this project will be realized only in spirit for a while.
|The Company command. I don't think I will stress about the detail on these as much as I do on skirmish figures.|
I've looked into the TO&Es for ~41-43 German and Soviet battalions and have calculated the numbers of figs and accessories I need for each and it does seem to be a tangible project. I'm thinking Revell and the new Zvezda for the infantry parts, with PSC 45mm guns and heavy weapons teams for the support, for my Soviet battalion.
Also the Germans: I'm thinking the Revell/ Preiser German set, and Caesar 1939 infantry, Pegasus mortars and Hat MGs for the battalion.
I looked for some decent free rules for a while the other day and found one promising set: "Ten Rounds Rapid" from here. Free, simple, and on the scaled-down level I want: the companies are represented by infantry squads, something I've actually considered before.
Sorry Eastern Funker, I looked for the PanzerFaust set but the 100+ pages were a bit too daunting (to learn AND print)!
On another note, I also experimented a bit with improving my UCP on some extra Caesar moderns I had laying about. I think this version looks better than my old version.
Anyway, if anyone has experience on this level of gaming, these particular rules or tips for the figures, I would appreciate your advice and conversation. Stay tuned!